Amy has always loved science fiction—books, movies, shows, and games. She was born in San Diego, California, and moved with her family to Vancouver, Washington, at the age of seven. After devouring some of the classics like Dune and Ender's Game in her tween years, she began writing science fiction and fantasy short stories.
In the ensuing years, Amy attended the Vancouver School of Arts and Academics, where she continued to study creative writing, visual art and played viola in the school orchestra. During this time, she began the very early sketches of what would eventually evolve into the Cadicle series.
Amy received a Bachelor of Science degree in Psychology from Portland State University, and also pursued minors in Professional Writing and Business Administration. After graduating, she moved to Portland, Oregon, and began working in business development for an energy efficiency consulting firm. Over the next several years, she primarily wrote proposals to prospective utility clients and managed the proposal development process. She then transitioned from energy efficiency into the architectural, engineering and planning industry. However, she eventually succumbed to the writing bug.
Now a full-time author, Amy currently lives in Portland, Oregon, with her husband. When she's not writing, she enjoys travel, wine tasting, binge-watching TV series, and playing epic strategy board games.
VOLUME 2: VEIL OF REALITY
ABOUT THE BOOK
Nothing is what it seems...
The greatest deceptions are never suspected. After twenty years with the Tararian Selective Service, Cris Sietinen is in the unprecedented position of being both Lead Agent and heir to a High Dynasty.
Family, career, information--it would seem he has it all. But when his fourteen-year-old son, Wil, is captured by the mysterious Bakzen, Cris is forced to question all that he once took for granted in his life.
Only one thing remains clear: it's imperative he rescue Wil. What Cris and Wil learn in the process will change their perception forever.
Veil of Reality is the second installment in the Cadicle series (NOTE: This volume appears in Rumors of War). This fast-paced adventure novel with intrigue, danger and self-discovery begins to untie the knot of secrets binding the TSS, High Dynasties and the Priesthood.
PLOT SYNOPSIS - Veil of Reality (Cadicle Vol. 2)
After twenty years with the TSS, Cris is in the unprecedented position of being both TSS Lead Agent and heir to a High Dynasty. Cris and Kate have a fourteen-year-old son, Wil, who is brilliant and possesses telekinetic abilities years ahead of other trainees. When Wil is captured by the mysterious Bakzen, Cris is forced to embark on a daring rescue mission. Kate and Banks suspect someone within the TSS was involved in the kidnapping and try to find the Bakzen's conspirator.
Through the course of the mission, Banks finally reveals the truth to Cris: that the Priesthood was behind a multi-generational genetic engineering plan to produce the Cadicle, an individual with abilities beyond any other living person. The High Dynasties were at the core of that manipulation, and Wil is the Cadicle. His creation was needed because a secret division of the TSS had been fighting a war with the Bakzen inside a hidden dimensional rift for four hundred years, and Wil should possess a unique ability to turn the tide in the war.
Meanwhile, Wil learns that the Bakzen are clones and have advanced telekinetic abilities of their own. One of the Bakzen's leadership hopes to turn Wil to their side (Carzen), while another (Tek) simply wishes to kill Wil in a way that will help expand the dimensional rift. Wil is ultimately able to make an opportunistic escape and is reunited with his father.
Banks sends Cris and Wil to H2, the headquarters for the secret division of the TSS, where Wil learns what's expected of him. The TSS is counting on him to master a seemingly impossible ability, simultaneous observation, which is a form of astral projection that would make him capable of viewing events in normal space and the spatial rift at the same time—giving the TSS the tactical advantage it needs to win the war. They also task Wil with creating a new independent jump drive, which would allow precise travel without the use of standard navigation beacon network. In addition, he learns that there are others with advanced abilities similar to his own, the Aesir, but they live in the depths of space and won't assist with his training.
Upon returning home, the Bakzen conspirator is still unknown. Wil is lured away by the TSS Mission Coordinator, Haersen, who reveals himself as a traitor. Before Wil can escape, he's shot and left for dead. Wil barely survives the attack, but in the process of healing he has his first brush with his advanced abilities. Haersen escapes and Wil goes to Tararia with Cris to recover. Tek kills Carzen and vows to win the war against Tarans.